AI Insights · Timothy · October 2025
Top Boxing Games Performance in Qatar Q3 2025
Explore the trends in downloads, revenue, and active users for the top boxing games on a unified platform in Qatar during Q3 2025.
In the third quarter of 2025, the top boxing games on a unified platform in Qatar showed varied performance trends. Here's a closer look at each game's metrics:
I, The One — Fun Fighting Game by CASUAL AZUR GAMES exhibited an interesting pattern. Weekly revenue peaked at about $68 in early September, following a significant rise from $11 in late August. Downloads reached their highest at 561 in mid-August before declining to 199 by the end of September. Active user numbers mirrored this trend, peaking at 1056 in mid-August and dropping to 476 by quarter's end.
Arm Wrestling Master from GOODROID, Inc. showed a steady decrease in downloads from 181 at the start of the quarter to 112 by the end. Active users also saw a decline, starting at 1587 and ending at 1364.
Boss Fight by BoomBit Games experienced a notable revenue surge in mid-September, reaching $68, after a period of no revenue. Downloads fluctuated, starting at 211 and ending at 105. Active users consistently increased, from 2614 to 3252 by the end of the quarter.
Punchy Race: Run & Fight Game experienced a download peak of 283 in mid-August, followed by a decline to 78 by the end of September. Active users showed a similar pattern, peaking at 610 in mid-August and decreasing to 377.
Real Boxing 2 from Vivid Games S.A. maintained a stable revenue flow, reaching $114 in late August. Downloads began at 170 and dropped to 62 by the end of September. Active users started at 665 and decreased to 466.
These insights, sourced from Sensor Tower, provide a snapshot of the dynamic mobile gaming landscape in Qatar. For more detailed analytics, visit Sensor Tower's platform.